Artificial Intelligence | News | Insights | AiThority
[bsfp-cryptocurrency style=”widget-18″ align=”marquee” columns=”6″ coins=”selected” coins-count=”6″ coins-selected=”BTC,ETH,XRP,LTC,EOS,ADA,XLM,NEO,LTC,EOS,XEM,DASH,USDT,BNB,QTUM,XVG,ONT,ZEC,STEEM” currency=”USD” title=”Cryptocurrency Widget” show_title=”0″ icon=”” scheme=”light” bs-show-desktop=”1″ bs-show-tablet=”1″ bs-show-phone=”1″ custom-css-class=”” custom-id=”” css=”.vc_custom_1523079266073{margin-bottom: 0px !important;padding-top: 0px !important;padding-bottom: 0px !important;}”]

Google-Accelerated Gaming Metaverse Gains Traction on WeFunder

The indie gaming company Gamestacy is gaining traction on WeFunder, as it’s heading towards $250,000 raised from 154 investors, and keeps drawing attention from the investing community.

The crown jewel of Gamestacy is Influenzer, a social game built in the metaverse that was accelerated by Google in 2021, selected between thousands of startups. “Since 2021, Influenzer has grown to a 72,000 user base of highly engaged users showing an engagement rate that is 150% of our competitors,” said Danish Sinha, the Founder of Gamestacy.

The game, which has received three awards in the “Best Of” category by the India Game Developer Conference, Indie Clash, and Financial Express, has also been securing the support of top industry experts, both as investors and mentors.

Recommended AI News: KPMG and Microsoft Collaborate to Help C-Suites Predict Tax Outcomes and Set Business Strategy With New Cloud Technologies

Gamestacy has received initial seed capital in the amount of $125k from Sanjay Kumar, Ex-CEO of Elior India & Altran India, as well as from Eric Fung, Co-Founder of Basilica, and Rahul Pandit, CEO of Horizon Industrial Parks. The company counts on the mentorship of Trapper Markelz, Co-Founder & COO of Beamable, Roki Soeharyo, CEO of TouchTen Games, Ali El Rhermoul, Co-Founder & CTO of Beamable, Angelo Lobo, Ex-Director at Zynga, and Jon Radoff, CEO of Beamable.

Big industry names, proven traction, and a solid business model are the main reasons behind the success of the equity campaign. The numbers of the gaming industry and the way Gamestacy offers investors exposure to this billionaire industry are also decisive factors. The gaming industry is growing from US$ 201 billion in 2021 to US$ 435 billion by 2028, and most of the growth is happening in games focusing on social experiences, not on pure gameplay, “and that’s exactly what Influenzer offers,” Mr. Sinha said.

Related Posts
1 of 40,372

Recommended AI News: Digital Workforce Unlocks Business Opportunities Worth Six Figures for Planet Mark

The entrepreneur, who is an experienced and successful gaming developer who has had 7 successful gaming project exits, further commented: “In an age where people are constantly seeking to virtually socialize with each other, and where the aspiration of being an influencer has become practically universal, Influenzer is the metaverse gaming platform that’s got it all to attract and retain millions of users.”

Influenzer has four main features:

  1. It’s a gaming platform where users can play in-platform fashion games
  2. It’s a social network where users can hang out and digitally socialize with each other in the metaverse
  3. It’s a social interaction platform where users can post their style, cook dishes, and get feedback
  4. It’s a user-generated marketplace where users can design new dresses other users can purchase

Another key ingredient that Gamestacy and its Influenzer game have to offer is the inclusiveness of the game and its approach. “We want to eliminate the typical toxic environment that gaming has become known for,” Danish Sinha observed. Influenzer is designed to be a sane, safe, and gender-inclusive game.

Recommended AI News: Rising Network Automation Unlocks Massive Growth Opportunities Across 5G

[To share your insights with us, please write to sghosh@martechseries.com]

Comments are closed.