Growth Fullstack Launches Automated Data Pipelines for Mobile Games and Apps
Growth FullStack, a platform backed by Tenjin and GameAnalytics which powers custom business intelligence for mobile advertisers, announces the launch of its self-service data pipeline for mobile game and app user acquisition (UA) managers.
In an industry that has become increasingly privacy-centric across iOS and Android since Apple first announced changes to how developers could access its identifier for advertisers (IDFA) in 2020, mobile marketers have had to work much harder to gain marketing insights. In response, Growth FullStack was set up by industry veterans from mobile measurement platform Tenjin and player analysis experts GameAnalytics.
Now, with advertisers increasingly needing to integrate data from multiple sources, Growth FullStack has launched a tool which empowers user acquisition managers to create their own data pipelines in a matter of clicks. Previously, this would have required the support of engineering teams. UA managers can choose the raw data they want to collect, such as user-level revenue from AppLovin, and daily ad revenue from Tenjin; store it with the likes of Amazon Redshift and Google BigQuery; and hook up business intelligence from tools such as Metabase and Tableau.
Roman Garbar, Marketing Director, Growth FullStack said:
“This is an exciting new chapter for GFS. Mobile marketing has never been easy, but in the last couple of years it became truly frightening for those without the right resources to get their data. Game and app developers have had to manually pull data from dozens of sources into spreadsheets and try to make sense of it, or wait for their engineers to integrate a new API. We want to help solve this for developers of all sizes.
Hernan Zhou, Co-Founder and CTO at Lucky Kat Studios, commented:
“Indie game developers need help to make sense of the post-IDFA world of mobile marketing. Old tools aren’t able to support user acquisition as they did before iOS14 and the data sources we have access to require far more analysis to generate insights. For example, one of our main user acquisition channels now has two APIs for the same data: Apple’s data and their own data. How do we figure out which is best to help us grow? Ultimately we want to focus our energy on making games, and Growth FullStack will be vital in enabling that.”
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