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XR Immersive Synthesis VR Launches Industry First DRM Solution to Support Next Generation VR Headsets

XR Immersive Tech Inc. is pleased to announce that its recent acquisition Synthesis VR Inc. has launched full support for all Android standalone/mobile head-mount display (“HMD”) VR headsets and XR devices including a first to market digital rights management (“DRM”) solution for its network of over 300 global VR arcade operators and beyond. This allows operators to expand their facilities and take advantage of the latest standalone HMDs and allows content creators to distribute their content to a much wider customer base. This paves the way for operators to be able to launch next generation stand alone hardware systems based on mobile processors.

Synthesis VR has expanded its market opportunity by now offering an industry-first solution for both PC-based VR and any Android-based standalone HMD headsets, such as Meta Quest 2, Pico Neo, HTC VIVE Focus 3, and others. Synthesis VR platform update also includes Wireless VR Streaming automation. VR arcade operators can now easily pair HMDs to any PC and wirelessly stream content directly from their central command dashboard. This includes support for Room-Scale and Free-Roam arena VR game streaming for the HTC Focus 3 HMD today, with more headsets to follow. In addition the update will also include an industry-first Synthesis AI Engine technology that recognizes the context of various events and performs automation tasks on behalf of the operators and users. Along with the possibility to license both Room-Scale and Free-Roam content for any hardware platform, the update also includes the industry-only Synthesis Engine technology – an AI that recognizes the context of various events and performs automation tasks on behalf of the operators and the users.

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Synthesis VR is the first solution in the industry to offer location-based VR operators support and licensed games for Android-based HMD’s on a global scale. This solves a significant issue that arcades and entertainment centers have who buy Android-based stand-alone HMDs for use in their location-based VR (“LBVR”) games with respect to not having the ability to manage the VR sessions or to offer legally licensed content. With no compromises, the Synthesis Android DRM fully matches the long-time proven Synthesis VR Windows DRM solution and SDK. This is an important development as content creators can securely distribute and manage content on all windows and android headsets now.

The Synthesis VR DRM solution provides support for free-roam arena and room-scale game play using mobile HMD’s. The Company believes this is important as it will provide benefits for operators allowing them to take advantage of the increased use of standalone HMDs in the location-based VR industry to either start or more easily scale-up their operations. Sales of Android headsets are estimated to be in the millions of units per year and forecast to grow at an exponential pace, representing increasing opportunities in the LBVR space. The Company believes its first mover advantage and continued innovation will cement it and Synthesis VR as key drivers for growth in the LBVR industry.

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Shabeer Sinnalebbe, Head of XR Networks and former CEO of Synthesis VR states, “We are excited to start 2022 with a product of such importance and to support and drive the growing LBVR industry forward. We work with HMD manufacturers to set open standards and solutions to benefit all parties. This latest solution demonstrates our commitment to innovation and to be a leader in the VR industry as we strive to make our solutions available to all VR devices in the market.”

The team behind Immersive Tech is a blend of accomplished executives coming together under CEO, Tim Bieber (BroadbandTV, CBS Interactive), Director of Franchise Development, Steven Dooner (The VOID, Walt Disney Imagineering, Universal Studios Japan), Kevin Williams (Walt Disney Imagineering, Spider Entertainment), Dan Burgar (VRAR Association President, Shape Immersive), Lance Priebe (co-founder Club Penguin, Disney Interactive) as well as its Directors Alvin Wang Graylin (HTC China President, Virtual Reality Venture Capital Alliance President).

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