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disguise Upgrades All-in-One Broadcast Platform, Opening the Gateway To Unreal Engine Graphics for All

Porta 2.1 Adds Newsroom Integration and Compatibility With Epic Games’ ‘Project Avalanche’

disguise releases Porta 2.1, a significant update to its integrated software solution that lets anyone easily manage Unreal Engine graphics directly within their existing workflows – now with their latest News Room Computer System (NRCS) integration through MOS protocol.

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With its new NRCS integration, Porta 2.1 users can control real-time graphics more intuitively than ever before through enhanced data sharing. Easy template creation tools mean journalists can build unique graphics from the newsroom without a designer’s help – even if they’ve never used Unreal Engine before. Both in-house and remote teams can also take advantage of precise scheduling features that take the guesswork out of production while automating manual tasks with macros, previewing Unreal Engine live using Pixel Streaming and much more.

With the disguise platform also being Unreal Engine “Avalanche ready”, anyone in media production can now move to a disguise ecosystem with confidence that it will support their journey to a new and exciting aesthetic.

“This latest Porta release ticks NRCS integration off the wishlists of many of our users, including NBC, TUDN and TV Globo,” says Grigory Mindlin, Broadcast General Manager at disguise. “With it, broadcasters can now easily control all show graphics and live content, as well as LEDs, tracking systems, tickers and scorebugs – all from a single interface that can be used by multiple operators simultaneously.”

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Whether it’s for augmented reality or virtual production, broadcasters can also use Porta 2.1 to take advantage of the tools of the future. Porta 2.1 is fully compatible with disguise’s Emmy-Award-winning xR solutions, which can display realistic 8K content onto an LED set the size of a football stadium. disguise’s creative services teams at Meptik and disguise Labs are also available to Porta users around the globe that want to design fully-integrated extended reality workflows.

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“Audiences increasingly expect more impressive experiences, and with Porta 2.1, broadcasters will be able to deliver these more easily than ever before, both now and in the future,” says Mindlin. “Porta 2.1, which is pre-integrated with Epic Games’ upcoming Project Avalanche, will position Unreal Engine 5 as an end-to-end live broadcast graphics tool. The integration will be ready to use on day one when Avalanche is officially released, and is one of the many ways disguise and Epic Games are working together to take broadcasts to the next level.”

Additional benefits for customers include:

  • Stress-free teamwork – Journalists, producers, and directors can all collaborate and create graphics in their newsroom rundowns, which can then be approved for graphics operators to play out from Porta.
  • Easier workflows for operators – Operators can easily customize their workflow and automate their show with new visual macros and scheduling widgets. They can customize their Porta UI even further by color coding their playlist and workspaces. Through macros, they can even create playlists from data and reduce manual entry.
  • Faster deliveries – Broadcasters can search particular graphics and allocate them to the right part of the story, cutting out repetitive tasks and making delivery times faster.

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 [To share your insights with us, please write to sghosh@martechseries.com] 

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