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WIMI Hologram Academy: Human Action Simulation System Based on Virtual Reality Technology

WIMI Hologram Academy, working in partnership with the Holographic Science Innovation Center, has written a new technical article describing their exploration of Human Action Simulation System based on virtual reality technology. This article follows below:

To improve the scientificity and quality of sports training, scientists from WIMI Hologram Academy of WIMI Hologram Cloud Inc., discussed the Human Action Simulation System based on Virtual Reality technology. Scientists collect the initial movement data through a movement capture movement database, using offset mapping technology correction and design the movements in the movement database, according to the athletes’ body parameters, combined with the rationality of the human movement equations, test the standard technical action, through the movement splicing arrangement and simulate each standard technical movements, get a new set of standard technology simulation, screen synchronization with the athletes training video of comparative analysis, improve the quality and training level, realize the simulation of sports training.

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The basic requirement of competitive sports is that athletes should have standard and skilled technical movements. To achieve this goal, athletes not only need to continue to train hard but also should provide scientific and effective training methods for coaches to improve the level of sports training. China’s competitive sports training level of science and technology has always been in a relatively low state, most coaches through experience and subjective consciousness of sports training teaching, only rely on experience and the naked eye judgment to guide athlete’s technical movements, leading to athletes need several repeated practices to master the technical essentials, so cause China, competitive sports training quality is low and technical action level improved slowly. To this end, researchers around the world have concluded through research and practical verification that adding digital graphics and image technology into sports training can improve the efficiency of athletes to master the technical essentials during sports training, effectively reducing the chance of injury in athletes during sports training, and improve the overall sports training effect.

Virtual reality technology can also be referred to as VR technology, has the characteristics of interactive, conception, and immersion, through the integrated use of artificial intelligence technology, multimedia technology, digital graphics technology, computer network technology, and multimedia sensing technology for human sensory function simulation, make the user immersed in the virtual environment, through gestures and language can achieve real-time interaction, build a humanized dimensional information space, the application prospect is very broad. Nowadays, the virtual reality technology has entered the architectural design, cultural entertainment, industrial education and training, and other fields, among which, the virtual reality technology in the field of sports is mostly used in sports training and teaching, based on this technology to achieve the scientific level of training, training process and technical action optimization and improvement. Therefore, the sports training simulation system based on virtual reality technology is studied, which provides help to effectively improve the scientific training of coaches and the technical movements of athletes.

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