WorldViz Publishes 2023 Setup Guide for Virtual Reality Labs
WorldViz presents its updated guide for setting up a scientific Virtual Reality lab. The guide helps researchers cut through the myriad of commercial offerings as they conceptualize a VR lab for long-term use. It covers key topics from physical layout to VR displays, computers, input devices and VR software.
WorldViz is pleased to present its updated “Setup Guide for Virtual Reality Labs.” The short illustrated guide written by WorldViz VR experts provides a framework for researchers and businesses interested in acquiring a VR lab for scientific and enterprise applications.
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The WorldViz guide starts off with some valuable resources for anyone just getting started with a VR project, including a detailed pricing guideline for everything from consumer VR headsets to warehouse scale immersive Projection VR systems as well as the WorldViz “Partners in Science Report” an annual publication aggregating leading VR research papers. For total beginners, the guide also offers a brief introduction to the benefits of conducting VR research compared with traditional methodologies.
From there, the Set-Up Guide offers a comprehensive overview of everything a prospective VR Lab customer should consider, starting with the critical criteria for selecting a VR system including budget, customizability, scalability, and physical footprint.
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Key questions such as the physical space layout designated for a VR lab must be answered early on – the available space may be better suited for 3D projection onto one or multiple walls, or for a VR headset-based system that provides some room to roam around freely. A side-by-side comparison between VR headset and 3D projection sheds light on the benefits and drawbacks of each display solution – for example, while VR headsets create a highly immersive simulation best for applications requiring a lifelike feel, 3D projection solutions are ideal for multi-user experiences and group collaboration.
Once the basic physical space considerations have been considered, further key questions are discussed step by step: What VR and computer hardware is needed? Which VR displays should a prospective VR user consider? Which VR input devices – from haptic gloves to biofeedback devices and eye tracking – should be added for which applications? What software for creating VR environments should be used?
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