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XR Immersive Tech Announces PortalX, A VR Kiosk That Can Be Used For Gaming, Healthcare, Retail, Entertainment, Defense & Education

XR Immersive Tech Inc., an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) content and experiences, is pleased to announce PORTALX, a new virtual reality (VR) Kiosk powered by wholly-owned subsidiary, SynthesisVR Inc. (Synthesis VR’).

PORTALX is a collaboration between SynthesisVR and Virtuawerks. PORTALX incorporates over 20 years of experience creating commercial systems and aims at reinventing the classic arcade experience for VR. The system incorporates the latest next generation hardware, a modern VR headset, various cash and cashless payment methods and a vast library of content.

Harnessing the power of the SynthesisVR platform, PORTALX has a modular interface allowing multiple gameplay modes, custom video playback, fleet management, online statistics, leaderboard visualizations with optional player profile support, and even power-saving automation. By combining multiple PORTALX systems a truly amazing multiplayer experience can be delivered. The company is working with OEM manufacturers to sub-license the technology for existing kiosk systems in the fields of Gaming, Healthcare, Retail, Entertainment, Defense & Education.

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“Utilizing the vast library of content in gaming, education and enterprise while running on SynthesisVR platform gives PORTALX a true advantage and stands apart from other kiosks. A VR tower that can deliver an attendant less virtual reality experience in a multitude of industries and not just for gaming,” says A Shabeer Sinnalebbe, CEO at XR Immersive Tech Inc. Sinnalebbe goes on to say, “This VR Kiosk only requires a small footprint, saving you space and budget. The upright kiosk remains a popular genre for VR deployment, especially for venues that want to dip into the immersive waters but do not have the space or deep pockets for a larger deployment.”

Features include:

Hardware

  • HD Touch Screen
    • A large screen, immersive game experience, showing game screen synchronously. Customized advertisement videos also can be played on screen.
  • Inside out Tracking with the Latest VR Headset
    • No Need Base Station for Tracking
    • Easy to adjust headband
  • VR Controllers
    • Lightweight, 6DOF Motion Controllers

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Content

  • Access to a large content library through the SynthesisVR platform
    • The games include: Fruit Ninja, Angry Birds, Synth Riders, Pistol Whip, Ragnarock, Propagation VR and more
  • Leaderboard
  • Multi-player
    • Multiple PortalX systems can be easily linked together and offer up to 20 people in a multiplayer session

Supports Multiple B****** Options

  • Coin, Card and NFC/QR code.

VR and Augmented Reality (AR) is rapidly transforming every aspect of people’s lives and businesses including paradigm shifts in entertainment, retail, manufacturing, healthcare, training and education industries. In a recent study published by PwC it was predicted that the VR/AR industry would grow from $148.5B in 2021 to contributing an estimated $1.5 Trillion to the global economy by 2030. And Out-of-Home entertainment is playing a major part in this growth.

Major factors driving the growth of the Virtual and Augmented reality Market are:

  • The booming gaming industry and rapid penetration of the internet act as the key drivers of the VR/AR market.
  • The increasing application of virtual reality and augmented reality in healthcare, retail, entertainment, media, manufacturing, aerospace, defense, and education will boost the growth of the VR/AR market during the forecast period.

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[To share your insights with us, please write to sghosh@martechseries.com]

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