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Hyper Real Wingsuit Simulation Company JUMP Announces Completion of Notorious Notch Peak Virtual Location

JUMP CEO James Jensen has announced that the location-based, hyper-real wingsuit simulation company has completed the virtual capture for the multi-sensory simulation of base jumping off of the notorious Notch Peak. Notch Peak is the second tallest vertical cliff face in North America—second only to El Cap in Yosemite. But it’s in the middle of nowhere in the west desert of Utah and difficult to access. Not anymore.

Notch Peak is the first in a series of exhilarating destinations around the globe that anyone will be able to “jump” at the first location of JUMP, which will be in the Salt Lake City area, opening in January.

The JUMP hyper-real simulation includes a real wingsuit, outfitted specifically for JUMP, and a custom-built virtual reality helmet. The simulator is a blend of suspension and wind systems that enable people to experience the extreme thrill of jumping off cliffs and skyscrapers without the danger.

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“Capturing the wingsuit experience of jumping off Notch Peak was no small feat,” Jensen said. “To create a life-like experience of launching your body from this famed location required technical expertise from our partners Phase One and Capturing Reality, the developer of RealityCapture. They are A-plus players in the technology space and helped deliver an incredible hyper-realistic encounter with Notch Peak with all of the reward and none of the risk.”

“After two days of capturing thousands of ultra-high-resolution images, the team took all of the data to the supercomputers to construct a stunning, hyper-detailed 3D open world that makes 360-degree video equivalent to AM Radio,” said Joe Robbins, VP of content at JUMP.

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The JUMP content team mixed traditional GIS (Geographic Information Systems) collection methodology with a traditional VFX mindset to create one of the largest hyper-detailed 3D landscapes ever. The custom helicopter rig, consisting of eight Phase One cameras, captured 1050 megapixels of raw imagery over 50,000 times. The photos were then processed utilizing the latest version of RealityCapture Tarasque, with an end result of over 18 billion polygons across 10 square miles.

RealityCapture contributions:

  • Powered the calculation on five computer nodes
  • Reconstructed over 30,000 of 150mpx images from a medium format Phase One camera
  • Used precise information from gyroscopes, IMU (inertial measurement unit) and other sensors to create a high-precision custom flight log that was imported as a custom flight log format and used in further calculations

Phase One contributions:

  • Used an 8qty camera system to collect high-resolution imagery for the Jump projects, consisting of Phase One medium format 100MP and 150MP cameras – giving exceptional image quality and the detail needed for robust Notch Peak “jump” experience
  • Captured Notch Peak images via a set up on a helicopter
  • Supplied training for the camera use and licensing for iX Plan (planning the light lines for the image capture)

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[To share your insights with us, please write to sghosh@martechseries.com]

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